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World of tanks blitz controller support
World of tanks blitz controller support











world of tanks blitz controller support

which means that the best case scenario would require 9 buttons for very basic gameplay.

world of tanks blitz controller support

Based on how many modern pads are designed (i.e., variations on Playstation's Dual Shock), you'll need either the arrow buttons or one stick for ship's (or squadron's if on a CV) movement, one stick for camera/PoV, one button for shooting, three (or just two, depending on how you implement it: for example, one for swapping between HE/SAP and AP, and another for selecting and changing the torpedo tubes' spread) for switching ammo/weapons, from one (if only maximum and minimum) to three (including intermediate steps) for zooming and unzooming, five for consumables (USN CLs have that many). Most of the games you may think of that are able to do it were either designed from the very beginning to be compatible with console controllers (hence using way fewer commands) or had an extra layer of "auxiliary/training wheels" added to them: e.g., from what I've heard Fortnite console players get an autoaim so they aren't that much handicapped when facing keyboard-and-mouse players.įor the sake of the argument, let's say there's some way of making it work more or less properly on a gamepad as it is now. Then add a complete revamp of the GUI that goes along with that. which, in the heat of the battle, may very well lead to mental blockade and disaster) or automating them. The game is currently designed for PC, so a change in the manner input is provided would require combining plenty of actions and functions (L1 + A for doing X, R2 + B for doing Y. I just want to be able to chill sometimes with controller and not always sitting on my desk We are 2021 now, plenty games used to play with mice and keyboard like fps now are able to play with controller too.













World of tanks blitz controller support